

In addition to adjusting the color swatch or values of the attributes, you can also connect a texture to any of the shader properties. (Optional) Map a texture to any of the shader properties.See the viewport and Material Viewer update in real-time to reflect your changes.

Select the shader in the Hypershade and adjust its properties in the Property Editor.įor example, click the color swatch beside any of the shader attributes, such as Color, Transparency, and so forth.

You can also see your material in the Material Viewer panel on the top-right of the Hypershade. Your object now appears shaded in the viewport with the material you just created.
